24,192TOKENS
12AGENTS
99.7%UPTIME
SYSTEM NOMINAL
14:28:07
中文
ALPHA · closed beta intake

Turn multi-agent orchestration
into an industrial building game

Every agent is a factory, tokens are the power supply, and output moves downstream by pipe and truck. Assemble your agent production line, unlock skill cards, and schedule AI throughput the way you would run an RTS base.

7 prefab plant types24 skill cardsvisualized token flow
FACTORY FLOORLIVE · 12 UNITS
HAUL ROAD · bulk freightREWORK LOOPT1INTAKEtask triageLOAD64%T3PLANNERdecompositionLOAD82%T2RESEARCHprospectingLOAD47%T4FORGEcode forgeLOAD93%T3CRITICQA & reworkLOAD58%T3SHIPYARDbuild & shipLOAD71%T2DEPOTartifact depotLOAD35%FORGE · code forgeTHROUGHPUT 41 art/hPOWER DRAW 3.2k tok/minINPUTSHIPPED
power / tokensdata busplanning ordersrework loopshipped goodsdrag sideways to pan the floor
control panel

Factory operations overview

Watch every agent factory's status, token load and output efficiency in real time.

RESOURCE OVERVIEW
TOKEN SUPPLY
24,192tokens
capacity 32,000load 74%
AGENT ACTIVITY
12/ 16 online
6 idle · 4 working2 standby
PIPE THROUGHPUT
41arts / min
peak 66/minutilization 62%
TASK QUEUE
7
queuedrunningreview
QUALITY INDEX
96.3%
pass 96.3%rework 3.7%
POWER DRAW
23.7k
now 23.7k tok/minbudget 32k tok/min
SYSTEM STATUS
orchestrator
pipes
storage
API
production flow

How one task travels the whole line

Five stations from intake to shipping. Every step can be paused, overridden or rolled back — you are the dispatcher, not a spectator.

  1. 01
    INTAKE

    Intake

    Natural-language tasks arrive at the INTAKE triage station and are dispatched by type, priority and budget.

  2. 02
    PLANNER

    Planning

    PLANNER cuts the job into parallelizable stations and emits a dependency-aware build plan.

  3. 03
    FORGE

    Fabrication

    Each plant draws stock and starts work; tokens feed down the pipes live, and load stays visible and steerable.

  4. 04
    CRITIC

    QA & rework

    CRITIC samples the output and sends anything below spec back around the rework loop until it passes.

  5. 05
    SHIPYARD

    Assembly & shipping

    SHIPYARD integrates every part into a final build and files the artifact in DEPOT for delivery.

interactive sandbox

Get hands on and reshape the line yourself

Drag plants, lay pipes, tear out the stations you do not need, then hit Dispatch — the work packet follows the topology you built all the way to the depot, tokens are billed per segment, and anything that fails QA loops back.

TOKEN RESERVE24,000
line ready · awaiting stockDrag a plant to relayout; click one for its details
T1INTAKEtask triageLOAD52%T3PLANNERdecompositionLOAD64%T2RESEARCHprospectingLOAD64%T4FORGEcode forgeLOAD99%T3CRITICQA & reworkLOAD73%T3SHIPYARDbuild & shipLOAD64%T2DEPOTartifact depotLOAD55%
UNIT INSPECTOR
FORGEcode forge
load
99%
rate
41 art/h
in
3
out
1
  • context / research
  • plan / blueprint
  • build / output
  • rework loop
tech tree

Every agent is a factory

Unlock tech the way an RTS does. Six branches, four tiers, 24 skill cards in all; same-branch prerequisites are drawn as lines, cross-branch ones are printed on the card.

13 / 24unlocked
drag sideways for the full tree
T1Startup
T2Scale
T3Lean
T4Full output
OrchestrationORCHESTRATIONwho works on what, and when
T1

Task decomposition

Splits a complex instruction into dependency-aware subtasks automatically.

1,200decomposition +40%
T2

Parallel forging

Independent stations start at once instead of queueing.

4,800parallelism +3
T3

Dynamic scheduling

Reorders station priority against live load and budget.

needsPipe tuning
14,000idle time −55%
T4

Adaptive routing

Each task lands on whichever plant currently fits it best.

needsCross-plant consensus
42,000full-load duty 99.7%
LOCKED
FabricationFABRICATIONturning plans into real artifacts
T1

Template casting

Common artifacts come off a prefab template instead of being generated cold.

900first-part time −30%
T2

Incremental forging

Rebuilds only what changed and reuses the rest.

5,200rebuild cost −64%
T3

Multi-model plant

One plant switches inference models by station difficulty.

needsMemory distillation
18,000elastic inference cost
LOCKED
T4

Furnace overclock

Over-provisions compute for high-priority work, paid for in power.

needsStorage battery
56,000peak throughput ×2.4
LOCKED
QualityQUALITYnothing substandard leaves the gate
T1

Code inspection

Reviews the output automatically and flags the risky parts.

3,200QA coverage 92%
T2

Regression range

Every batch reruns the historical cases before it is released.

6,400regression escapes −78%
T3

Rework loop

Substandard parts flow back upstream and are remade without a human.

16,000first-pass yield 88%
T4

Formal verification

Proves the critical path formally instead of sampling it.

needsKnowledge seam
72,000critical defects → zero
LOCKED
IntelligenceINTELLIGENCEso the plants know what they are doing
T1

Prospecting

Pulls outside material on demand and files it in the yard.

1,600retrieval hit rate +45%
T2

Memory distillation

Distills reusable conclusions and lessons out of past jobs.

7,800context compression 7:1
T3

Knowledge seam

Turns private repositories into a resident index, queryable from the first minute.

21,000cold start −80%
LOCKED
T4

Cross-plant consensus

A fact is only believed once several plants have cross-checked it.

needsRegression range
64,000factual error rate 0.3%
LOCKED
InfrastructureINFRASTRUCTUREpower, pipes, and no downtime
T1

Grid expansion

Raises the site-wide token ceiling and its instantaneous draw.

1,000capacity +8k
T2

Pipe tuning

Allocates token flow by how starved each downstream station is.

8,000throughput +60%
T3

Storage battery

Banks the surplus while it is quiet and releases it at peak.

19,000peak cost −38%
LOCKED
T4

Self-healing cluster

A failed plant migrates its line automatically; upgrades never stop the floor.

needsMulti-target delivery
88,000SLA 99.99%
LOCKED
DeliveryDELIVERYgetting the goods to the user
T1

Depot filing

Output is filed into DEPOT automatically, with a manifest.

1,400lookup time −50%
T2

Canary shipping

Ships in waves and rolls back on its own when the metrics slip.

6,800rollback 12s
LOCKED
T3

Truck fleet

Bulk artifacts move by road instead of eating pipe bandwidth.

17,500batch delivery ×5
LOCKED
T4

Multi-target delivery

One batch ships to several target environments at once.

needsRework loop
60,000environment drift → zero
LOCKED
BUILD PERMIT
closed beta

Claim a plot and start building your agent line

Seats in the first beta wave are limited and go first to teams with a real multi-agent workflow. Leave an email and we will send build permits as each wave opens.

  • Seven prefab plant templates, ready out of the box
  • Full token-flow visualization with cost and budget control
  • A skill-card system to unlock agent abilities as you need them

No marketing email. One message, when your seat is ready.